You can blend the Manus animation pose with another source by using the 'Layered blend per bone' node. The following example shows you how to blend Orion animation data with Manus animation data.


1. Add the 'Layered blend per bone' node to your animation blueprint.

2. Drag the output of your animation poses in the 'Layer blend per bone' node.

3. Set the config of the 'Layered blend per bone' node as shown in the screenshot.




4. You are all set!